Works, projects, and thoughts that are worth sharing.
Rapid Game Dev: Blind 11/28
A variation on Dual Perspective. In Blind, the only things visible to the player are: the goal, the player and whatever surface the player is actively touching. The gameplay is simply to feel your way around a partially visible game and find your way to the goal. The lack of vision creates a sense of mystery and suspense, because you never know what you can bump into. I also reused the character script from Jojo but not much else.